

There is just a lack of save points or spots that recharge your health. This wasn’t the only time that I was setback a couple of minutes. And the other result was a frustrated gamer, that is now processing that annoying moment in this review article. The result? Rufus dropped down on the spiked floor and he seemingly committed suicide as the jump looked incredibly silly. I had half a bar of health left after facing regular mobs and a boss fight, only to have to redo all of that again because my buckethead hit the ceiling while I was jumping to a platform.

Let this please be a lesson for all game developers, ALWAYS allow the player to save after defeating a boss fight.


It is nice that villagers give Rufus additional quests, most of the time with some nice 4th-wall-breaking dialogue. Later on, in the review, you’ll read more about the dialogue and (failed) comedy approach but one thing that Clunky Hero misses is character building and background story, you know why Rufus is searching for his wife but it lacks concept. The only twist is that Rufus and his wife are two non-typical characters in video games. Story | It is your average Mario who has to rescue Princess Peach’s story.I regularly felt that I was stuck in Disneyland Paris Alice’s Curious Labyrinth, desperately looking for whatever I had to do with my newly earned abilities. To start the camera should have been wider and there should have been more help with navigation. The main problem remains that I was lost multiple times, the combination with respawning enemies even makes that problem bigger. Clunky Hero’s combat isn’t the strongest part of the game so beating the same enemies multiple times just ain’t fun. I completely understand that enemies respawn while you enter a new part of the level or even when you revisit previous levels but entering a small house should not reanimate all enemies in the map level. The constant respawning of enemies is another reason why this isn’t a game aimed at casuals. I highly disagree with that statement, I played my fair share of them and I was often a bit lost or clueless about what I had to do. A Metroidvania game for everybody… or maybe not | Going by the words of the dev Clunky Hero should be a Metroidvania for everyone.Boss fights do benefit from this, giving them a bit more oompfff. With exciting moments the volume goes up a bit giving it more punch. Your adventure with Rufus is accompanied by some atmosphere music that never gets repetitive or too loud.
NARITA BOY STUCK FULL
Some kind of spoken language and music | There’s no full voiced-work but gibberish, keeping in mind that this is an indie game I was happy to have that gibberish as it brings a bit more personality to the characters.Nevertheless, I really enjoyed the looks of the game! It is the best part of Clunky Hero and it visually outmatches many other games in the genre but it isn’t Ori or Cuphead quality. Monsters look decent too, they don’t always match the environment style but I didn’t really mind that.
NARITA BOY STUCK GENERATOR
Characters are mixed as if some NPCs were done by a generator to save development time. They do look very good but something more original would have been welcome. The basics though, you have your castle, forest, and caves. Backgrounds are detailed and there is enough variation too.
